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SHOWREEL

PROJECTS

MOTHER

BABY BIRD

Modelling | texturing | grooming | wing rig

DESCRIPTION

"Baby Bird" is a secondary character from "Post Mouse", a game project created in Unreal Engine.

This character is game ready. It consists of 14.086 tris including feathers and has a game-engine optimized rig and texture maps.

I created the feather alphas using Z-brush's fibermesh.

I am responsible for rigging the wings.

RESPONSIBILITIES

Modelling

Sculpting

Texturing

Wing rig

Implementation

SOFTWARE

BB

MOTHER

Modelling | sculpting | texturing | rigging

DESCRIPTION

"Mother" is a bipedal character from "How was your day at school", a commercial for the NGO 5 Skoler.

5 skoler builds schools for Syrian children in refugee camps around the world. 

RESPONSIBILITIES

Modelling

Sculpting

Texturing
Rigging

SOFTWARE

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GOLD SPECKLED GELIX

Reponsible for all aspects

gelixWireframe.png

DESCRIPTION

"Gold Speckled Gelix" is a quadrupedal creature that I have created from concept to finished render.

My inspiration was hairless cats, geckos and sugar gliders. I wanted to create a creature that could fit into the universe of Fantastic Beasts by J. K. Rowling.

RESPONSIBILITIES

Concept
Modelling

Sculpting

Texturing

Shading

Lighting

Rendering

Compositing

SOFTWARE

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GELIX
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