PROJECTS
PROJECTS
PROJECTS
SCULPTING - MODELLING - TEXTURING - RIGGING
SHOWREEL
BABY BIRD
Modelling | texturing | grooming | wing rig
DESCRIPTION
"Baby Bird" is a secondary character from "Post Mouse", a game project created in Unreal Engine.
This character is game ready. It consists of 14.086 tris including feathers and has a game-engine optimized rig and texture maps.
I created the feather alphas using Z-brush's fibermesh.
I am responsible for rigging the wings.
RESPONSIBILITIES
Modelling
Sculpting
Texturing
Wing rig
Implementation
SOFTWARE
MOTHER
Modelling | sculpting | texturing | rigging
DESCRIPTION
"Mother" is a bipedal character from "How was your day at school", a commercial for the NGO 5 Skoler.
5 skoler builds schools for Syrian children in refugee camps around the world.
RESPONSIBILITIES
Modelling
Sculpting
Texturing
Rigging
SOFTWARE
TO TOP
GOLD SPECKLED GELIX
Reponsible for all aspects
DESCRIPTION
"Gold Speckled Gelix" is a quadrupedal creature that I have created from concept to finished render.
My inspiration was hairless cats, geckos and sugar gliders. I wanted to create a creature that could fit into the universe of Fantastic Beasts by J. K. Rowling.
RESPONSIBILITIES
Concept
Modelling
Sculpting
Texturing
Shading
Lighting
Rendering
Compositing
SOFTWARE