PROJECTS
PROJECTS
PROJECTS
SCULPTING - MODELLING - TEXTURING - RIGGING
SHOWREEL
BABY BIRD
Modelling | texturing | grooming | wing rig















DESCRIPTION
"Baby Bird" is a secondary character from "Post Mouse", a game project created in Unreal Engine.
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This character is game ready. It consists of 14.086 tris including feathers and has a game-engine optimized rig and texture maps.
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I created the feather alphas using Z-brush's fibermesh.
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I am responsible for rigging the wings.
RESPONSIBILITIES
Modelling
Sculpting
Texturing
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Wing rig
Implementation
SOFTWARE




MOTHER
Modelling | sculpting | texturing | rigging





DESCRIPTION
"Mother" is a bipedal character from "How was your day at school", a commercial for the NGO 5 Skoler.
5 skoler builds schools for Syrian children in refugee camps around the world.
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RESPONSIBILITIES
Modelling
Sculpting
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Texturing
Rigging
SOFTWARE





TO TOP
GOLD SPECKLED GELIX
Reponsible for all aspects






DESCRIPTION
"Gold Speckled Gelix" is a quadrupedal creature that I have created from concept to finished render.
My inspiration was hairless cats, geckos and sugar gliders. I wanted to create a creature that could fit into the universe of Fantastic Beasts by J. K. Rowling.
RESPONSIBILITIES
Concept
Modelling
Sculpting
Texturing
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Shading
Lighting
Rendering
Compositing
SOFTWARE





